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Board Games as Educational Tools

By Linda Pope

The use of board games in education is under-utilized. As we come out of this pandemic, and adjust to new directions, education can reinvent itself, and create better learning environments. Games can engage students with different learning styles and inspire individual creativity. Board games represent the missing tool in our toolboxes, and they can replace the traditional lectures with a method that reaches all students. This literature review introduces the background needed to incorporate games into curriculum and to encourage educators to embrace that possibility of engagement. Games have the potential to lead us into action in our communities and find solutions for global climate change issues.

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