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Teaching Sustainability through Adventure

By Jeni Henrickson and Aaron Doering

Adventure has been incorporated into sustainability education in a variety of ways, including through outdoor education and, more recently, through technology-enhanced learning. Technology has, for example, expanded opportunities for experiential learning through adventure as well as allowing learners to journey virtually along with explorers and scientists to the far-reaches of the world. This paper offers an overview of how adventure has traditionally been employed in both formal and informal education, discusses the differences between adventure education and adventure learning, shares research conducted on the role of adventure in the GoNorth! Adventure Learning Series, and advances suggestions for how adventure might be employed in sustainability education using distance, online, and mobile learning. The researchers propose the user-driven adventure learning environment (UDALE) as one model that educators and designers can draw from in both formal and informal learning settings as a means to fuse adventure, technology, and sustainability education in a pedagogically meaningful way.

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